2 New Solo TTRPG Tools: I absolutely love using these!

 


Some Context On How I Personally Play:

One thing I've noticed about preparation for my sessions is that after I build out my world (regions, towns, factions, villains, etc.) I always write out the beginning, middle and end of my campaign. I tend to play linear/scripted, meaning I already have certain scenarios that I want my character to go through. There is nothing wrong with that at all! But, I started to miss that "element of surprise" and wanted to try to just play and let the story unfold and actually "get to know" my character.

That is something I am learning playing my most recent CAIRN campaign, "A Vinekin's Revenge." I'm learning about my PC Morgwen and how she's quite reserved, but she tries to take charge. She's a bit shy, but she slowly learns to make a friend. I'm honestly enjoying her growth and character development more than other characters I created because of the "element of surprise." I don't have any scenes planned out at all thanks to... my first ttrpg tool I'd like to share...

The Adventure Crafter:



Combine The Adventure Crafter with the Mythic Game Master Emulator and BOOM. You have scenes, NPCs, themes, etc. It is an amazing way to carve out the next scene and not leave you hanging with the question, "So, what happens next?" 

I love the system Tana Pigeon created between these 2 tools. The Adventure Crafter is becoming essential to my adventures when I just want the next scene to happen. You first roll on the theme table to figure out what is the tone for the next plot point... is there action? Is tensions? Any social interactions? Or anything personal relating to the main PC?

Then after you have your theme, you roll a d100 to see what the plot point is... maybe there's an ambush? Or an escape? Or maybe a physical obstacle or barrier in the way that the PC has to deal with? There are so many ways to interpret scenes. It's a great tool to have when you want to simply play the next scene without any planning, or you can most definitely play it linearly and plan it all out before you start your adventure! Really great tool. I love using this for my CAIRN adventure right now, it's so much fun!

Old School Revival Solo Role-Playing Guide:


I'm trying to learn other systems besides D&D 5e and I honestly have been loving using OSR systems, like CAIRN and Beneath the Sunken Catacombs. And this little book has been AMAZING, Old School Revival Solo Role-Playing Guide. 

I love the different tables in here for my OSR systems. There are exploration tables for when you are traveling in the wilderness and even foraging too. It even includes a simple oracle system for yes/no questions. Similar to the Fate Chart in Mythic GME, but a lot simpler. For my campaign using Beneath the Sunken Catacombs, I am using a sandbox-style of play. 

So, it's a completely open world and I am creating the map as I am exploring the world with my level 0 character, Keniah. She lives in Amberbay and she is living in the small town of Southshire. She is a Holy Sister of the church of Galmera, the goddess of wisdom, and she has been chosen to attend the School of Divination in Elderhold, to become a Priestess. 


I HIGHLY recommend for you to check out these two tools for you solo TTRPG adventures. They can really change up the way you play!

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